//
//  GL_BaseEntity.h
//  RecipeCollection02
//
//  Created by Louis CHU on 02/03/12.
//  Copyright (c) 2012 Nathan Burba. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "GameObject.h" 

#include "b2Body.h"

@interface GL_BaseEntity : GameObject

@property (nonatomic, unsafe_unretained) int idEntity;
@property (nonatomic, unsafe_unretained, readonly) b2Vec2 position;
@property (nonatomic, unsafe_unretained) float32 scale;
@property (nonatomic, unsafe_unretained) float32 bRadius;

- (void) update: (float32) elapsedTime;
- (void) render;
@end
